Close the modeling softwareīring the x file into the GG editor and marvel at what you have done. IMPORTANT: Do not save this file: Instead EXPORT it as "building proper.x" Your are now done.
TRANSPARENT TEXTURE AC3D SOFTWARE
Re open in your modeling software the Model "building proper" (the model with out glass) and IMPORT the model named "building_glass"ĥ. When an object is declared to be glass, it is moved to the very end of the drawing order even after the cockpit object. Save this glass image as a new model drawing (use the same name as used for the building but add the name "glass" EXAMPLE"building_ proper_ glass" + extension then Exit your modeling soft ware.Ĥ. 930 will have some new options for attached objects. To ensure that the model imports cor-rectly, you will need to make sure that the import settings for Maya are. At the time of writing, AC3D does not have an automatic mapping fea-ture. Maya is the program that will be used to automatically set up the texture maps for you. While the "building_ proper" is still current in the modeling software insert the glass into the openings and then delete just the building (not the glass)ģ. Setting up the Texture Map in Maya Now, you are ready to open Maya 2011. Save the building as "building_ proper" + the extension when finished.Ģ. Create the building with no glass in the openings. The result is displayed in the attachments in my previous postġ. AC3D supports only one texture per surface. The process explained here has worked for me many, many times. I don't thing there is any real mystery involved here.